注册
 找回密码
 注册
江西广告网
查看: 906|回复: 0
打印 上一主题 下一主题

牺牲咆哮CD有空间降低 威慑正面限制可能移除

[复制链接]

该用户从未签到

1
跳转到指定楼层
发表于 2009-7-5 14:46:07 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

马上注册,结交更多好友,享用更多功能,让你轻松玩转社区。

您需要 登录 才可以下载或查看,没有帐号?注册

x
  本文来源于NGACN,作者:天生大佬,原文地址:http://bbs.ad119.cn/read.php?tid=2481628 转载请在文首保留此行。

                               
登录/注册后可看大图

  We like Roar of Sacrifice being used on other players for many of the same reasons players originally asked for it to be when we changed it. Furthermore, it's a talented pet ability, so it doesn't seem like that should be the linchpin of hunter PvP survival.  At this point we are probably likely to keep RoS as is (though we may have room to lower the cooldown a little) but buff Deterrence by removing the facing requirement. Deterrence is supposed to be your survival tool and RoS is supposed to be a cool bonus ability.  I'm sorry you don't like it when PvE concerns affect PvP or vice versa. WoW supports both types of gameplay and we need to balance around both of them.  作者翻译:我们有很多理由去喜欢牺牲咆哮能作用于其他玩家身上。此外,牺牲咆哮是个宠物天赋技能,所以它看起来似乎并不应该是猎人PvP生存能力的关键所在。  基于这点,我们可能会维持牺牲咆哮的现状(虽然我们有空间去降低点它的冷却时间),但Buff下威慑,把威慑必须正面面对对手的限制移除。威慑才应该是你们的生存工具,而牺牲咆哮更像是一个很Cool的奖励技能。  至于你们不喜欢牺牲咆哮的改动,是因为它的PvE效应而影响到了PvP(反之亦然),对此我感到遗憾。WoW涵盖了PvE与PvP两种不同的游戏方式,我们需要平衡它们之间的关系。  相关链接:  [ 3.2总体对猎人是削弱or增强?陷阱改动是BUFF ]  [ 宠物将获更多属性加成 牺牲咆哮改动是Buff ]
您需要登录后才可以回帖 登录 | 注册

本版积分规则

快速回复 返回顶部 返回列表